
As expected, the Lakers start this meeting without Anthony Davis, injured during the meeting in Philadelphia, but they do not suffer. Wizards do not defend, and Jaxson Hayes can have fun inside. The Californians register no less than twenty points in the racket in the first quarter, and LeBron James offers himself a award-winning basket of the logo. Everything is fine for Los Angeles (29-42).
The Lakers star has fun, between a few baskets and above all a lot of assists. The gap swells very quickly and, at the break, the match is almost folded (45-78). In the third quarter, “LBJ” drives the point home and can quietly go to rest for the end of the game (70-105).
Thus, the last quarter has no interest if it is not to offer minutes, less difficult this time than in front of the Sixers, in Bronny James. The rookie has opportunities since it plays all twelve minutes, but clumsy, it cannot do better than 5 points, and the Lakers won by almost 40 points (134-96).
What to remember
– A walk for LeBron James. Faced with a very low opponent, the All-Star was able to have fun with 24 points and 11 assists in just 26 minutes. As with his teammates, it was very easy for him and, in addition to his desires to make others shine -Hayes or Rui Hachimura in particular -, a little greedy, he has allowed himself a few facilities precisely in the shoot, with shots from far away .
– Wizards continue to dig. Another slap of more than twenty points for wizards that put on high -speed defeats. This setback is the 16th in a row and it is already the second time this season that the players of Brian Keefe have touched the background as much, with such a black series …
How to read the stats? Min = minutes; Shots = successful shots / tempted shots; 3pts = 3-point / 3-point attempted; LF = Successful free throws / tempted free throws; O = offensive rebound; D = defensive rebound; T = total rebounds; PD = assists; FTE: Personal faults; Int = interceptions; BP = lost bullets; CT: against; +/- = Differential points when the player is on the field; Pts = points; EVAL: evaluation of the player calculated from positive actions – negative actions.