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Naz Reid extends to Wolves!

Nice operation of the leaders of Wolves since they reached an agreement with their interior Naz Reid, even before he tested the market. A nice financial operation too since ESPN reports that they paid $42 million over three years for one of the league’s best backup interiors. In Minnesota, it was the priority of the summer.

“We want to be a franchise that rewards players who do things right,” President Tim Connelly announced after the elimination against the Nuggets. “He came here in good shape, improved year after year and we keep our fingers crossed that he will be with us for a long time. We will work hard to find a long-term solution for Naz. »

Naz Reid multiplies his salary by 7

On the side of Reid, who had compensated for the absence of Karl-Anthony Towns, we wanted to stay in Minneapolis. At the right price.

“I would really like to stay in Minnesota, that’s for sure. But it’s a business and everything must be done in the interest of both parties. “he confided in May. “TAnything possible for me to extend in Minnesota would be great. But I also feel like I’ve already moved on to a bigger role or situation than I had at the start of the year. »

This season, Reid received only 1.9 million dollars, and the Wolves will multiply by 7 his salary.

Naz Reid Percentage Bounces
Season Crew GM Minimum Shots 3 points LF Off Def Early pd party Int bp CT Points
2019-20 MIN 30 17 41.2 33.0 69.8 1.1 3.0 4.1 1.2 2.8 0.6 0.7 0.7 9.0
2020-21 MIN 70 19 52.3 35.1 69.3 1.2 3.4 4.6 1.0 2.6 0.5 1.0 1.1 11.2
2021-22 MIN 77 16 48.9 34.3 76.5 1.3 2.6 3.9 0.9 2.2 0.5 1.1 0.9 8.3
2022-23 MIN 68 18 53.7 34.6 67.7 1.1 3.8 4.9 1.1 2.6 0.6 1.4 0.8 11.5
Total 245 18 50.5 34.4 71.1 1.2 3.2 4.4 1.0 2.5 0.6 1.1 0.9 10.1

How to read the stats? MJ = matches played; Min = Minutes; Shots = Shots made / Shots attempted; 3pts = 3-points / 3-points attempted; LF = free throws made / free throws attempted; Off = offensive rebound; Def= defensive rebound; Tot = Total bounces; Pd = assists; Fte: Personal fouls; Int = Intercepts; Bp = Lost bullets; Ct: Counters; Points = Points.

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